Photogrammetry scene with PBR materials
This model is a photogrammetry scan of a trainer acquired from a scanning studio Th3rd.nl. The model comprises 10,6M triangles and 8K textures. In reconstruction, all surfaces had been de-lit, so Photoshop was needed for texture map editing and Unity for PBR material implementation. Data was input to Umbra through our Unity plugin and integrated to browser with Umbra player (C++, WebAssembly, WebGL).