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Photogrammetry scene with PBR materials

This model is a photogrammetry scan of a trainer acquired from a scanning studio

The model comprises 10,6M triangles and 8K textures. In reconstruction, all surfaces had been de-lit, so Photoshop was needed for texture map editing and Unity for PBR material implementation.

Data was input to Umbra through our Unity plugin and integrated to browser with Umbra player (C++, WebAssembly, WebGL). Other possible means to stream umbrafied 3D into browsers include the low-level Umbrajs or the high-level three.js integration.

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