Umbra blog - SceneStream

Recent posts

April 20, 2020

SceneStream Unity SDK - Advanced features

Antti Ylimutka
Not long ago, we wrote about how you can use Umbra SceneStream to render large and complex 3D models in Unity. This time around we thought it would be a nice tidbit to showcase some of the lesser known features that our Unity SDK supports.
April 1, 2020

Rendering Large 3D Scenes in Unity

Antti Ylimutka
One of the biggest issues our customers and partners encounter is the sheer amount of time it takes to import large 3D models into game engines - let alone optimizing them for smooth runtime performance. Umbra SceneStream is designed to solve this particular case.
March 25, 2020

SceneStream 1.7.15 - Release notes

Antti Ylimutka
It’s been a while since we’ve updated you all what we’ve been up to. But up we have been despite the adversities our planet and society is facing. Hope you are all safe and sound!