Umbra & Spotscale Presents: The Castle of Kalmar in HoloLens

All Posts

We did some optimization for Spotscale a while back, as they had this huge 3D model of Kalmar Castle. The original data is 1,5M triangles which makes it kinda hard to run on any device. Our tech automatically reduced the triangle count to 72 000, allowing the content to run perfectly on HoloLens. Here is a short teaser of the project, more details will follow soon. Also, take a look into how the technology actually works.

I know our slogan Any 3D Content, Any Device sounds like marketing mumbo jumbo, but it’s actually true. You can use it to optimize content for gaming consoles, mobile phones, Virtual and Augmented Reality headsets.. Anything really as long as you have 3D graphics rendered in real time. I’m excited to finally be able to show you guys our tech on HoloLens too. Enjoy!

More from the Umbra blog

Occlusion Culling – Solving the Visibility Problem

Turkka Äijälä / May 20, 2016
Nothing is more visible than things hidden -Confucius Sometimes it's good to stop for a while,…
Read more

Developing VR technology for mobile devices – how did we do it

Mikko Pulkki / March 4, 2016
Virtual and augmented reality is coming big time. New generation of VR headsets are already…
Read more

From occlusion culling to LOD – see the new Umbra tech in action

Vinh Truong / December 11, 2015
Umbra is currently known for its industry leading automatic occlusion culling solution. Many triple…
Read more