Bring your passion to us!

We are seeking seasoned veterans, propeller hat scientists and enthusiastic students to join us and to be part of the team that will change the world of 3D graphics. Join us in bringing 3D to everyone! Up for the challenge? Read below what it’s like to work at Umbra and check out our open positions …

See Umbra’s new HoloLens demo at Gamescom 2016!

August, and most importantly Gamescom, are finally here! This is definitely one of our favorite events and the sheer size of it is just massive! Umbra will be attending again this year, you can find us inside the business area (Hall 2.1, booth D022) where we have few exciting demos for you to see. The city …

Umbra SDK 3.4.4 is out with overall performance improvements!

It’s been a while since we’ve sent you updates on Umbra SDK releases. The silence does by no means mean however that we’ve been slacking — in fact, we’ve released three bug fix releases since the initial 3.4 release back in April, and now we bring you 3.4.4 with big overall improvements to runtime performance and generated data …

Exhibiting at GDC is a blast, but also a lot of hard work

The annual Game Developers Conference is the most important event of the year for many in the gaming industry, and we’re no different either. With nine brave Umbrians we conquered the expo halls quite literally, as you could find us at three different booths. Also a lot of meetings were held during the days, and …

Developing VR technology for mobile devices – how did we do it

Virtual and augmented reality is coming big time. New generation of VR headsets are already providing totally new and immersive ways to experience 3D like never before — now would be a good time to jump aboard the train for new tomorrow! Umbra has been working on a new technology for providing automatic solution for …

Umbra goes Vision Summit 2016

In Finland we have this thing called endless winter, but we did finally manage to see some sun during the Vision Summit 2016 that was held last week at Loews Hollywood Hotel. Needless to say we were more than happy to attend, especially as we got our GearVR-demo ready to go public just few days before. There …