Getting It Just Right – Benchmarking On HoloLens

“Ahhh, this porridge is just right,” – Goldilocks Finding the exact balance in any recipe is work that requires a fine taste and a lot of hours invested in the kitchen. A bit too much of anything is almost as bad as being a wee short. Never too much baking, but neither too little. The perfect equilibrium is …

See Umbra’s new HoloLens demo at Gamescom 2016!

August, and most importantly Gamescom, are finally here! This is definitely one of our favorite events and the sheer size of it is just massive! Umbra will be attending again this year, you can find us inside the business area (Hall 2.1, booth D022) where we have few exciting demos for you to see. The city …

Umbra & Spotscale Presents: The Castle of Kalmar in HoloLens

We did some optimization for Spotscale a while back, as they had this huge 3D model of Kalmar Castle. The original data is 1,5M triangles which makes it kinda hard to run on any device. Our tech automatically reduced the triangle count to 72 000, allowing the content to run perfectly on HoloLens. Here is …

Umbra SDK 3.4.4 is out with overall performance improvements!

It’s been a while since we’ve sent you updates on Umbra SDK releases. The silence does by no means mean however that we’ve been slacking — in fact, we’ve released three bug fix releases since the initial 3.4 release back in April, and now we bring you 3.4.4 with big overall improvements to runtime performance and generated data …

Knee-Deep in the Dead again – DOOM is here!

Excuse me kids, grandpa needs to sit down for this one… I can still remember that cold Saturday back in December 1993 when my friend came over with a stack of floppy disks that he’d been downloading overnight with his top-of-the line 14400bps (hey, that’s a whopping 1.8 kilobytes per second!) Supra modem from a local …