We work with the very foundations of 3D graphics, the representation of the geometry itself, and are building a set of tools that enable displaying arbitrarily large 3D scenes on any platform. We are seeking seasoned veterans, propeller hat scientists and enthusiastic students to join us and to be part of the team that will change the world of 3D graphics.
We hire the best and pay accordingly.
Complimentary monday breakfast and daily lunch benefit.
Mac? Windows? Dual displays? What you need to get the job done, you’ll get it.
We operate on core hours policy. Just be present between noon and 4pm, the rest is up to you.
Finland's welfare system is unparalleled in the world. It will cover your children's school, daycare and healthcare for the entire family. Finland is very safe too.
We believe in continuous learning. We sponsor conference trips and pay for courses to keep you ahead of the curve.
Is your favorite missing? Let us know and we’ll add it on the list!
If you are an experienced graphics programmer (and like long winters) we want to hear from you.
Want to learn the ropes and learn from the best? We are looking for a Junior Programmer that can work on all kinds of coding tasks. We mean coding too, not making coffee or fixing the printer. Programming tools, creating demos and doing cool stuff to impress our jaded engineers. You gotta be hungry for this one!
You need to have done things (Got anything for us on Github?) such as demos or some other works that you can impress us with.
Check out Jasin's very relevant blog post Pro tips for landing a job at Umbra.
Do you want to take the role of moving Umbra to the cloud? We are looking for a talented individual to take the responsibility of shaping and designing our technology for the cloud.
Here at Umbra we work with the very foundations of 3D graphics, the representation of the geometry itself, and are building a set of tools that enable displaying arbitrarily large 3D scenes on any platform. The processing of these huge models is performed in our cloud-based platform, spinning up hundreds of instances as needed.
Join our small but extremely competent backend team developing a world-class solution for distributed computation, storage and global delivery of petabyte scale 3D scenes!
Umbra is building a completely new product and workflow to make it possible to intuitively take any 3D model and scene and visualize it on any device, like the Microsoft Hololens or the HTC Vive. We are looking for an experienced product designer to ensure that we are capable of delivering a world-class user experience for optimizing and consuming 3D content.
Our product integrates into many tools, like Revit, Navisworks and Archicad, and for different kinds of users - for example, architects, industrial designers, project managers and video game developers. In addition to tool integrations we need to build an array of applications to a wide range of familiar and exotic devices from the web browser to the Hololens.
We are looking for a talented Technical Artist with a track record in video games or films to join our growing ranks. You will lead the production of our demos in both aesthetic and technical sense. You will not only be afraid of getting your hands dirty with producing assets and writing scripts, but also take complete ownership of how our extremely technical product is presented.
In addition to the demos, you will work together with the engineers to ensure that the UX of the various Umbra tool plugins is world class.
Can't find anything that matches your skillset? Don't worry! We are interested in anyone who's best in his/her field in programming, marketing and business. In addition to talent, we value greatly the attitude of getting things done. So please include concrete work samples with your application to prove that you are a doer.
Impress us, be creative!