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Overview on Popular Occlusion Culling Techniques

This article was featured in gamesindustry.biz   The occlusion culling experts at Umbra share their knowledge on solving the 3D visibility problem. Video games at the top end of the field continue to get more visually detailed year after year — you only need take a look at any long-running franchise, from Grand Theft Auto to …

Getting It Just Right – Benchmarking On HoloLens

“Ahhh, this porridge is just right,” – Goldilocks Finding the exact balance in any recipe is work that requires a fine taste and a lot of hours invested in the kitchen. A bit too much of anything is almost as bad as being a wee short. Never too much baking, but neither too little. The perfect equilibrium is …

After all, what is Batman without Robin?

“This business would be so much fun if there were no customers.” ­ Anon. I’ll tell you a secret: We at Umbra actually like if not even love our customers. It’s a privilege to work with people who are so passionate about what they do. However, there’s a but. We work with cutting edge technology, …

See Umbra’s new HoloLens demo at Gamescom 2016!

August, and most importantly Gamescom, are finally here! This is definitely one of our favorite events and the sheer size of it is just massive! Umbra will be attending again this year, you can find us inside the business area (Hall 2.1, booth D022) where we have few exciting demos for you to see. The city …

Pokémon GO – Why AR is more exciting than VR

I guess everyone has heard about Pokémon Go already – after all the whole internet is amazed by this simple yet captivating game that’s got us all running after imaginary animal-like beings like crazies. The trick lies within location based augmented reality, which creates a totally different layer to the world we live in. Not only …

Umbra & Spotscale Presents: The Castle of Kalmar in HoloLens

We did some optimization for Spotscale a while back, as they had this huge 3D model of Kalmar Castle. The original data is 1,5M triangles which makes it kinda hard to run on any device. Our tech automatically reduced the triangle count to 72 000, allowing the content to run perfectly on HoloLens. Here is …

Umbra SDK 3.4.4 is out with overall performance improvements!

It’s been a while since we’ve sent you updates on Umbra SDK releases. The silence does by no means mean however that we’ve been slacking — in fact, we’ve released three bug fix releases since the initial 3.4 release back in April, and now we bring you 3.4.4 with big overall improvements to runtime performance and generated data …

E3 2016 – Meet Our Favorites

The annual Electronic Entertainment Expo, or E3 as people usually call it, was held once more at Los Angeles Convention Center last week. Although we did hear a lot of rumors and leaks before the event, there was room for some surprises too. Here I’ve gathered a list of my personal favorites from press conferences and …